Monday, 25 November 2013

Unit 5 -



David Hockney 


The Key Feature Of Pop Art

-Mass culture
-Popular Imagery
-Comic book style
-Advertisement
-Bold colours
-Printed imagery

How did the artist you have been researching influence contemporary culture?Give examples i.e music, films, social events or movements.
-A lot of his painting explain about being open to gay. This could inspire more people to be open. 











Colours are they well chosen, do they add something to the work?

The colours are warm and make you feel welcome.
Does it look natural or does it use optical tricks?
Although this is a natural subject David has drawn this in a very un natural way which gives this a good affect.
What are the artist's major artworks?










   


What is the subject matter? What is going on?
This painting shows a random splash in a swimming pool in what looks like a typical American villa.
Does it make sense?
this painting doesnt make sense because you do not actually see what is creating the splash.
                                           

Who or what inspired the artist to create their art?

Andy Warhol have inspired him to produce his work

                                                 





Timeline link - http://prezi.com/2m3a6k9byeb-/?utm_campaign=share&utm_medium=copy









Evaluation 

Our task was to choose a game and develop a mind map based off of it using the KWL template. The KWL template I did not find to helpful, this is because I think there is better ways to gather information and I also found the sheet a little confusing when I started using it.   

Plan 


How has art influenced game design?

In this essay, I will be exploring several games that I think have an appealing art style and how art has influence the design of them. I will be looking back at some older game to see whether they have been classed as art and how they compare to todays games. 

What is art? Art is "the expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power."(Dictionary) This means that art work produced by some one is effecting the viewer emotionally by the use of different colours, styles and the creative skill of the artist. 

What is a game? Games are a form of entertainment that a person or people use a controller to make something move on s screen. This can be very competitive and often the player will feel immersed in the game. Game generally make the player feel some sort emotion by playing them through, from being happy or being sad. They usually do this by making the player attracted to something usually a player and causing something to happen to them.

The similarities between art and games. One similarity is that artwork make the viewer experience a type of emotion from what the artist wants you to feel by looking at their piece of art; and games make you experience the emotion by playing through the game. However the player creates the emotion by playing through the game and creating their own experience. Another similarity is that both of them use a lot of creative skills to produce a final outcome and try to please people. Some of the differences is that in a game the player creates their own experience and emotion by playing though the game, unlike artwork where the experience have been already made and they are trying to make you feel the emotion the artist wants. 

Artists paintings try to make the viewer to experience the emotion they want you to feel. They do this by using the brush stroke in different ways; "each line placed on the canvas required a physical gesture from the artist, which changed depending on whether the line was soft and delicate, or aggressive."(player gestures)This is similar to how games make the player experience the emotion, however the player is the brush stroke and creates their own experience. An example of a device that people use to play games is a Kinect or the Wii this is a good example of how games make the player the brush stoke. "This is because the lines and shapes in games are represented as dynamic elements, such as the jump arc of a character. The player responds to these on-screen shapes in much the same manor as if they were looking at a painting. However, video games go one step further: upon creating a video game, the game's designers give creative control to the player through interaction, allowing players to experience the very same sensations that a traditional artist would feel when painting."(player gestures) This has led to art influencing more motion based games to be developed to immerse more people to create their own experience. 

An example of a game that uses motion control is Mario Kart Wii. The game is a racing game that involves the player creating their own gameplay by rotating a steering wheel to make a character move on the screen.  The art style for this game is surrealism,"Super Mario Bros. ... More Surreal in the first game, more generally Fantastic in later games.". Surrealism takes real life and changes it to something impossible, for example a famous artist called Salvador Dali created an image called 'The persistance of memory'. This picture had clocks melting over surfaces. This relates to Mario Kart because the game involves things like walking bombs, flying fish and the enemies are weird like a monkey with a tie. This game is a spin off from Super Mario Bros but still have got the same art style and concept used. This game became very popular quick, I think this is because it was released on one of the first motion capture devices that worked properly and the experience of the player being able to control the game by moving them self was a huge appeal for people. This showed that many people enjoyed being the creator of the experience rather then looking at that have already been developed. These types of games causes people to feel like they are in the game, becoming the artist and causing things to happen by them creating things that happen. This is similar to how the artist expresses the emotion through their work, however motion control games take this one step further because it allows the person to be part of the experience as it get developed.

Art has also influenced game design with the use of different colours and movements to make the person viewing feel a type of emotion. For example the art style minimalist uses very limited colours effectively to give off a lot of meaning. The colours used generally contrast with each other which makes the image appealing to the viewer. "We created a world where contrast in colours, lighting and space impacts your senses."(minimalism) A good example of a game that uses minimalism as an art style is Mirrors Edge, this game only uses six colours throughout the whole game. The colours used are yellow, red, orange, blue, green and white. Each colour used has got a specific meaning in the game, red is used to guide the player through and white is used to contrast with the red to make you focus. The game developers said "they decided to use limited colours throught the game to impact you senses more and to make the player feel like they are advancing through the city making progress and discovering new areas."


Motion capture games have been inspired by art through many things like making the player feel as if they are the artist. Motion games have also allowed art to be developed and moved forward a lot more then just being told what to feel and experience by a image or an object. Motion capture games allowed the player to feel as if they are in the game and creating whats happening by their action in the game. This allowed art to be moved forward and developed further this is because the player becomes the artist and designs the artwork.   

Reference List:

- http://tvtropes.org/pmwiki/pmwiki.php/Franchise/SuperMarioBros?from=Main.Mario
-Player Gesture http://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php?print=1
-Dictionary
http://www.oxforddictionaries.com/definition/english/art 
- Minimalism 
http://www.awn.com/vfxworld/mirrors-edge-leap-faith
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